#ifndef Illumination_h__
#define Illumination_h__

#include "gl\glui.h"

class Illumination{
public:
	Illumination(float ar,float ag, float ab, float aa, float rr, float rg, float rb, float ra, int ds, int local);
	void act();
private:
	float ambient[4], background[4]; 
	int doublesided, local;
};
#endif // Illumination_h__